Autodesk Maya12-A Exam Overview:
| Certification Vendor: | Autodesk |
| Exam Name: | Maya 2012 Certified Associate Examination |
| Exam Number: | Maya12-A |
| Related Certifications: | Autodesk Maya 2012 Certified Professional: Models to Motion Autodesk Maya 2012 Certified Professional: Visual Effects and Simulation |
| Available Languages: | English |
| Exam Format: | Multiple Choice, Matching, Point-and-Click (Hotspot) |
| Real Exam Qty: | 30 |
| Exam Duration: | 60 minutes |
| Sample Questions: | Autodesk Maya12-A Sample Questions |
| Exam Way: | Proctored exam delivered through an Autodesk Certification Center or an authorized testing center. |
| Pre Condition: | No formal prerequisite. Autodesk recommends completion of a Maya 2012 course or equivalent experience with approximately 100 hours of hands-on practice. |
| Official Syllabus URL: | https://images.autodesk.com/emea_nw_w_main/files/autodesk_maya_2012_cert_exam_prep_roadmap_lores.pdf |
Autodesk Maya12-A Exam Syllabus Topics:
| Section | Objectives |
|---|---|
| Scene Assembly and Pipeline Integration | - Import files while preserving scene data - Improve scene organization using Search and Rename |
| Scripting | - Add syntax to a script |
| Animation | - Edit animation curves using the Graph Editor - Constrain an object to a path |
| Materials and Shading | - Identify Blinn specular shading attributes - Apply 2D textures - Fix textures on deforming surfaces |
| User Interface and Scene Management | - Display Safe Frames - Configure the viewport and use ViewCube navigation - Understand the purpose and benefits of freezing transformation data |
| Lighting | - Describe focus attributes of lights - Use Look Through Selected for light placement - Identify the specular component of a light |
| Compositing | - Composite multiple render layers |
| Modeling | - Identify Boolean operation types - Explain edge loop modeling workflow - Identify subdivision surface modeling workflow |
| Rigging and Setup | - Identify options for editing Smooth Skin - Identify options for editing Rigid Skin - Describe options for using the Blend Shape deformer |
| Cameras | - Explain Near and Far Clip Plane for cameras - Identify controls for transforming the camera |
| Dynamics and Simulation | - Control soft body simulation - Describe soft body behavior |
| Effects | - Identify OpticalFX attributes |
| Rendering | - Describe Render Preview functionality within IPR - Identify rendering settings changed by the NTSC preset - Describe Raytrace and Scanline quality settings |

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